Thursday, February 28, 2013
Movie Retrospective - Scooby Doo (2002)
If you were to ask me what my favorite cartoon of all time, Scooby Doo would probably be my answer. Growing up on Cartoon Network, I would watch the countless reruns of the talking dog and his adventures in solving mysteries every day. It remains to this day as one of the most popular and successful animated series to date, inspiring multiple spinoff shows and movies, so it only seems logical that a live action feature film be produced. When I first saw this film I absolutely loved it. Ten years later, nostalgia convinced me to watch it again to see how it held up after all this time.
In short: this movie is bad, really bad. I still can't wrap my head around why I liked it so much as a kid. There is so much wrong with this film that I almost feel ashamed that I watched it. Then again, I was naive and thought lots of bad movies were good at the time. Is it as horrible as people say it is? It's pretty close, but surprisingly there are some good aspects about.
For starters, Shaggy and Scooby are very well portrayed. Matt Lillard was the perfect choice for Shaggy and Neil Fanning does a great job of getting the voice down for Scooby. The chemistry between the two of them is also handled very well; it's clear that these two are best friends and the movie does a great job of showing that. Velma is also done very well, maintaining her book smart personality paired with a science geek charm, although Linda Cardellini may have sounded a bit too nasal at times. Unfortunately, Fred and Daphne are not so great as they feel completely out of character in moments. Granted, they didn't have that much personality in the original show, so it's understandable to try and make them more interesting, but they come off as egotistical and full of himself in Fred's case and overly annoying in Daphne's.
Even though Fred and Daphne are not entirely too likable, there are some great moments with them as well as the rest of the main cast where they poke fun at their roles in the original show. Bringing up things such as exactly how they always get lured into a spooky location and how Fred always chooses Daphne first when splitting the group up provide some nice nostalgic context for those who grew up with the show. It's a shame that these are not used more often in place of the humor that is used, but it's still nice to see them when they appear.
Finally, the set pieces and location designs are done very well. When the gang goes to the abandoned dark ride castle, it really gives off an ominous, threatening and creepy vibe. That scene alone is in my personal opinion the best scene in the movie because it is at that moment that the movie feels most like the original cartoon. There's also a lot of creativity throughout the island itself, which is a welcome sight to see.
Unfortunately, that's just about it for the good in this movie, and it's not enough to overshadow what is wrong with the film. The humor contains pop culture references and flatulence jokes used to please today's generation of kids. I have nothing wrong with this convention if used in an original film, but to put in a scene where Shaggy and Scooby have a belching and farting contest, a scene I absolutely detested, just seems wrong. Also, do most kids even know who Pamela Anderson is? I found her cameo in the beginning particularly confusing. Most of the bad humor can be credited to the poor writing. The dialogue is absolutely terrible. I can only imagine how idiotic Freddie Prinze Jr. must have felt when he said "dorky chicks like you turn me on" to Velma. It seems scary, but you could probably find better written dialogue in a Scooby Doo fan fiction.
The plot itself is kind of interesting, but it's not executed well at all. The gang, minus Shaggy and Scooby, doesn't have any many legitimate reasoning for separating, save for Daphne hating the damsel in distress routine, and this even gets pushed aside because they reunite literally ten minutes after. Then they claim they're going to solve the mystery individual only to reunite again ten minutes later to work together. It would have made more sense for them to remain separated for a longer period of time only to then realize how much they need each other and reconcile towards the end. The film tries that but it doesn't come through in the end.
Ultimately, the main thing wrong with the film is that it doesn't really feel like a Scooby Doo film. The tone is all over the place, going for overly comedic with only having few genuinely creepy moments. The original show blended the comedic and spooky aspects perfectly, but the film is so concerned with being "hip and cool" that anything genuinely creepy is lost. The interactions between some of the characters doesn't feel natural and the mystery itself doesn't seem so compelling. The Mystery Machine only appears twice for maybe a total of ten minutes, which is understandable because of where the story takes place but still really disappointing. On top of that, without spoiling anything, the main villain is laughably terrible, as if the writers just got really lazy and decided to throw it in out of nowhere.
There are so many other things that are wrong with this film, in which case I might make a video to better portray my opinion of it, but overall the film just doesn't work. There are so many good ideas here that are just executed poorly, and the film suffers for the need to modernize a timeless character. If you are looking to feed your nostalgia for Scooby Doo, just watch the cartoon and avoid this film at all costs.
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Video Game Classics to be Honored at MoMA Exhibit
New York's Museum of Modern Art is opening a new exhibit, starting this Friday, honoring video game classics, tailoring to the growing nostalgia for these classic games and the arcades gamers used to spend countless quarters playing at. The following fourteen games will be installed in the museum's Philip Johnson Galleries: Pac-Man (1980), Tetris (1984), Another World (1991), Myst (1993), SimCity 2000 (1994), vib-ribbon (1999), The Sims (2000), Katamari Damacy (2004), EVE Online (2003), Dwarf Fortress (2006), Portal (2007), flOw (2006), Passage (2008) and Canabalt (2009).
These games were chosen based off a variety of criteria including visual quality, elegance of the code and design of playing behavior. Paola Antonelli, the senior curator of the MoMA's department of architecture and design, explains that the games will be displayed on screens fixed to the gallery walls, with most of them being playable on the spot. There is the concern that traffic flow will cause some problems, in particular with games such as Pac-Man, but Antonelli has addressed those concerns and is confident that the exhibit will run smoothly as planned.
The MoMA intends to acquire more games for the exhibit in the future, bringing the total number planned to 40, and the exhibit will run until January of next year.
Monday, February 18, 2013
Movie Review - Die Hard 5
After viewing the film, I can say that while "Die Hard 5" is a great action film, it is unfortunately a very underwhelming "Die Hard" film. What do I mean by this? The film is a great action film without a doubt, but it lacks the charm that is present in the previous films.
One factor that contributes to this charm is the villains. All of the villains in the franchise have so far been memorable in both their ultimate goals and their personalities. In every film, I could pick them out as individuals rather than another nameless enemy. Unfortunately, the villains in "Die Hard 5" are not that memorable. Their end goals are not entirely original and they have no personality to them at all. Now some will argue that Thomas Gabriel had this problem in the previous film, but I argue that he had the most original end goal. He wasn't trying to destroy the world or steal money or anything. He was simply trying to make a point, his point, and he would stop at nothing to see it done. I just didn't get that from this film.
Another problem I had with the film is, sadly, McClane doesn't feel like McClane. That's not to say that Willis pulls a poor performance, as he easily shines in his iconic role, I almost didn't recognize him as the "policeman hero who saved the Nakatomi hostages." This McClane seems more focused on mending his broken relationship with his son, which takes up the majority of the film and even hurts scenes that were otherwise intense action moments. Even more disappointing, McClane doesn't try to foil the villain's plans by calling them and cursing them out, a scene I always loved in the previous films, especially in the first film. This could be because for the first time, he doesn't have as much information about this villain or a means to communicate with them, where in the past films he always had radio communication with them.
Finally, there is the iconic catchphrase, "Yippe-ki-yay, mother******." Thankfully, the line is not edited out like in the previous film (although the full line is present in the unrated version of the film). The problem though is the delivery felt really off. In the past movies, the line is spoken directly before McClane dramatically kills the villain, or in the case of "Die Hard with a Vengeance directly after. However, in "Die Hard 5," McClane says the line in the middle of the last fight rather than before the final kill. This may be more of a nitpick, but it didn't have the same badass feel that it had in the previous films, and in the end it only felt mildly satisfying to hear it.
All of that aside, there are still things to like about the film. As said before, Willis proves he is still worthy of his action icon status. The film delivers enough eye popping explosions, shootouts and car chases to please any action fan, although there is a surprising lack of hand-to-hand combat. There are also some welcome nods to the first film, and newcomers don't have to have seen all of the previous films to follow the plot. While the writing is very cheesy, there are moments in the dialogue that do bring out the McClane fans have grown to know and love, despite there being so few.
In the end, while this is not a great entry in the "Die Hard" franchise, I was still satisfied when I left the theater. Fans of the previous films may be disappointed with this latest installment, but there is enough for any fan of action films or Bruce Willis to warrant a theatrical viewing. Also, it was a great way for a single guy to spend Valentine's Day.
Friday, February 8, 2013
Budokai HD Collection Flawed But Satisfying
I was first introduced to Dragon Ball Z: Budokai during middle school by a friend, and ever since that day I was hooked on to it. We played countless hours, fighting each other with our favorite characters over and over again. During a time when I should have grown out of the anime, this game solidified my passion for it. Then a few years later Budokai 3 was released. I can't really say anything about the game that hasn't been said already, but to this day it still remains one of my top favorite fighting games of all time.
When I first saw the announcement for Dragon Ball Z: Budokai HD Collection, I wasn't sure what to think. Part of me was very excited to see two games that I played all the time be ported over to next gen consoles. At the same time, part of me wondered whether or not these two games would be enough to make up for the huge disappointment that was Ultimate Tenkaichi. After playing the collection, I can safely say that it still retains that same satisfaction, but it is now without its flaws.
For starters, the collection only has two games from the entire franchise: Budokai 1 and 3. There is no Budokai 2, Shin Budokai/Another Road or Infinite World, and none of the Tenkaichi series. This will ultimately serve as a deal breaker to the collector who wants every single game in the franchise. Personally, these were the two I played the most, so I didn't see much of a problem with it. In fact, most fans will probably still buy the collection for the sole reason of playing Budokai 3 on a next gen console, especially those who didn't have the PS2 original. On top of that, I wouldn't be surprised if another HD collection of the Tenkaichi games is released in the future, which could potentially explain their absence in this collection to begin with, but it does seem strange not to include the others, in particular Budokai 2.
Another point that has caused massive backlash from fans is the replacement of the original music. All of the music in both Budokai 1 and 3, save for "Rock the Dragon," has been replaced with music from the Tenkaichi games. The reasoning behind this is Kenji Yamamoto, the composer of the music used in the games as well as Dragon Ball Z Kai, was fired from Toei Animation for suspected infringement of rights of possible third parties, leading Toei to replace all of his compositions. This leads to some awkward music scores in certain scenes throughout the story mode and in the end loses that extra spark the originals had. While not all of the music is terrible, it is still disappointing to play the game without the great music tracks, in particular the original theme to Budokai 3.
Finally, there is the issue of the lack of online multiplayer. In an age where fighting games essentially need to include online play, it is a shame to see it missing here. Does it need online play? Not really, but I honestly can't see it being very difficult to add, as evident with the Mortal Kombat Arcade Kollection supporting online play for all three games. While offline versus is still available, it would have been amazing to play what many gamers still consider to be one of the best fighting games made on Xbox Live or PSN.
So after these three major flaws, you are probably wondering why I said the collection was still satisfying. Even with these flaws, both games are still as much fun to play as before. All of the modes from both games return, including Legend of Hercule in Budokai 1 and the Dragon Arena in Budokai 3. Even with the change in music, I still felt like I was playing the Budokai games I knew and loved. I was even willing to overlook the fact that the fighting in Budokai 1 had not aged as well because I still received that sense of nostalgia from when I first played it. Even more rewarding is playing Budokai 3. It is still fast paced, hectic, brutal fun, and that is why I wanted to come back to these games in the first place.
Along with the great gameplay, both games look beautiful in HD. The difference between this version and the original is staggering. Even Budokai 1 looks incredible in HD. The only downside to the presentation is that for some reason, cutscenes and menus still display in the original 4:3 aspect ration and then switches to 16:9 for the fighting. It's a minor annoyance that I didn't find too much issue with, but it still would have been nice for the entire game to be in full HD.
To sum it up, Dragon Ball Z: Budokai HD Collection has some glaring flaws that will alienate fans of the original. The lack of online multiplayer, original music, and full games will likely turn away those who were hoping for a definitive collection that would be perfect for next gen consoles. At the same time, those who are willing to overlook these flaws will find extremely fun gameplay done in beautiful HD remastering. If you have been disappointed with the recent batch of games and want to return to gameplay that was truly worthy of the Dragon Ball Z name, this is the collection for you. Just be prepared for some changes.
Labels:
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Friday, February 1, 2013
Hansel and Gretel Top Box Office
Paramount's most recent film, Hansel and Gretel: Witch Hunters, staring Jeremy Renner and Gemma Arterton, took the number one spot at the box office this past weekend, dethroning Universal's Mama. FilmDistrict's Parker, staring Jason Statham and Jennifer Lopez came in fifth place while Relativity's Movie 43, boasting one of the biggest ensemble casts ever in film, came in seventh. Kicked out of the top ten were A Haunted House, The Last Stand and The Hobbit: An Unexpected Journey. The full box office results are listed below.
1. Hansel and Gretel: Witch Hunters (Paramount) - $19,690,956
2. Mama (Universal) - $13,088,145
3. Zero Dark Thirty (Sony) - $9,700,132
4. Silver Linings Playbook (Weinstein Company) - $9,444,039
5. Parker (FilmDistrict) - $7,008,222
6. Django Unchained (Weinstein Company) - $4,946,932
7. Movie 43 (Relativity) - $4,805,878
8. Gangster Squad (Warner Bros.) - $4,278,235
9. Les Miserables (Universal) - $4,221,055
10. Broken City (Fox) - $4,019,558
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